Little Sisters always stop to drain ADAM from any nearby corpse they find.If the player is forced to fight another enemy, take it down first and come back to the Big Daddy. Never take on another enemy while dealing with a Big Daddy, except in some unique cases (see below).Loss of control might signify defeat in the later stages of a fight. the place is clear of Splicers and all Security Devices have been hacked). Always ensure one has complete control over the fighting area (i.e.Study the environment as well, so as to be able to formulate a winning strategy. It is recommended to study a Big Daddy's path and stalk them, so as to attack them where the player has the biggest advantage.Always ensure one has full Health, as well as a reliable supply of First Aid Kits, EVE and ammunition before fighting a Big Daddy, as these are one of the toughest enemies in the game.Attacking them at this point needlessly enrages them and wastes ammunition or EVE wait until they are finished with the animation before attacking. When retrieving or returning a Little Sister from/to a vent, Big Daddies are temporarily invulnerable until they finish the animation.While many strategies may apply equally well to all Big Daddies, each type has their own particular characteristics worth noting, which may lead to specialized tactics. In the case of the player, they will also have their camera swung around and temporarily blurred, momentarily disorienting them. This knocks the foe back, dealing them damage in the process. Charge: If the victim is far from the Bouncer, it will charge at them at high speed.Despite the different animations, the attacks take the same amount of time and deal the same damage. The Bouncer has three different animations for this attack: the first is a simple lunge forward with the drill the second is similar to a backslap the third is similar to an uppercut.In the case of the player, the attack deals a severe amount of damage and knocks them away, killing the player if they are low on health. If against a Splicer, the victim is killed instantly. Drill Strike: This is the Bouncer's basic attack, it is accomplished when it drills into its foe.Usually the Bouncer will follow this up with a Charge the foe will often be too sluggish to avoid it. Drill Slam: In this attack, the Bouncer slams the ground with its drill, causing a tremor in the surrounding area and disorienting anyone in the radius.When in combat, the Bouncer will produce three different kinds of attack: In the second, it will attack anyone in its vicinity. In the first case, the Big Daddy will attack the player. Red Light: A Big Daddy attacked by the player or under the effects of Enrage will produce a red light.Some scripted Big Daddies spawn in other moods, but this is just for the purpose of effect. By default, unscripted Big Daddies always start out in this mood. Yellow Light: A Big Daddy with yellow lights emanating from its portholes is neutral to the player, and will not attack them.These Big Daddies are friendly to the player, and will protect them as if they were a Little Sister. Green Light: A Big Daddy under the effects of Hypnotize Big Daddy will produce a green light from their portholes.These moods appear as the color of the small portholes on the Bouncer's helmet, along with his wrist. The Bouncer, like the Rosie, the Rumbler, and the Lancer, has three "moods" that may occur when the player encounters them. 1.4 How to kill a Bouncer/Rosie in seven seconds using only one shot of Incinerate!.
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